![]() ![]() This next month might be a big one for the look of the game, then. From there I’ll probably move on to the jumping animations, which are actually mostly fairly easy since they tend to be short loops. Player sprite animation work continues slowly but surely, with the crouching animations now in place – once the standing and crouching turn animations are complete, all of the basic ground movement will be covered. ![]() I roughed out all of the basic layout for the first chapter of the game (there will be four such chapters in the completed project. Rather than hammering my head constantly against the glacial mass of animation work that needs to be completed, I’m approaching the project from many angles now, largely with a view towards completing a vertical slice of the first few areas.
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